Online Safety at Home

Online safety (formerly referred to as E-Safety) is something we practise in school but we hope the following information will be useful to parents at home.  

Follow these links for lots of useful information:

Cyberstreetwise – HM Government; this site provides excellent advice on how to protect yourself, your family and your business.

SafeSearchKids – UK delivers safe results from, powered by Google

Privacy Settings on XBox - Find out how to set up privacy settings for children accessing games via Xbox LIVE.

Internet Matters - find out what children are doing online, issues that might be affecting children, how to take action

Common Sense Media – provides trustworthy and reliable age appropriate media reviews for videos, games and films

ThinkUKnow – support and guidance for teachers, parents, carers and children

Digizen – advice on cyberbullying and social networking

Kidsmart – online e-Safety learning for the whole family

Childnet – hot topics and how to get to grips with digital issues

Safer Internet Centre - UK Safer Internet

NSPCC Online Safety Guidelines - helpful advice and tools

The Ultimate Parent Guide for Protecting your Child on the Internet - Protecting your child on the Internet

The keys issues and themes Cornwall Learning identified from this survey are:

  •   Mobile devices – phones accessing the internet
  •   Smart TVs – ability to email, Skype, watch ‘adult theme’ programmes
  •   Catch-up TV – ability to watch inappropriate programmes
  •   Access to games consoles appears to be increasing
  •   Children not realising that when they are ‘online’ they are using the Internet
  •   Playing 13+, 18+ games and then simulating what they have seen and heard in the playground
  •   Playing online games with multiple players
  •   Accepting requests to be a ‘friend’ from an unknown source
  •   Online ‘friends’ in excess of 100.

Cornwall Learning has identified areas of concern as:

  •   Accessing the Internet unsupervised and from their own room
  •   No parental controls or ground rules in place
  •   Accessing YouTube
  •   Accessing inappropriate websites
  •   Online games – potential for violence, cyber-bullying, addiction
  •   Social media – lack of or inadequate privacy settings